As a bonus, most of Netricsa’s features are still available on the objectives menu, most notably an enemy viewer that gives you some great, up-close views of the incredibly detailed bad guys. They help establish the tone of the game but are minimalist and unobtrusive just the way I like it in this kind of game. These conversations with command, along with a few cutscenes, seem to be the extent of Sam’s interaction with other characters. Sam doesn’t have his computer pal Netricsa implanted in his head yet, so he gets most of his objectives from HQ over radio. In the preview levels Sam gets thrown out of helicopters a couple times and thus separated from the rest of his platoon, preserving the lone-man-against-the-horde gameplay we’ve come to know and love. Fans can rest easy-from what I’ve seen Sam 3’s story exists mostly to flesh out our hero’s backstory some more and move the game along it’s nothing like the needless cheesy cutscenes with goofy ethnic stereotype aliens from Sam 2.Īs a prequel, Sam 3 details Mental’s invasion of Earth and how Sam “Serious” Stone, an army special forces soldier, became the ass-kicking hero we know from the first two games. The first “trick” Croteam is attempting is story, specifically Sam 3 has a lot more of it than previous installments, aside from that embarrassingly campy, best-forgotten plot in Serious Sam 2. Sam has learned some modern tricks without losing his soul. Much like Deus Ex: Human Revolution, Sam 3 finesses elements like aim-down-sights shooting, mid-combat reloading and melee takedowns into the endless enemy horde onslaughts that the Serious Sam franchise is famous for. Croteam has managed the impressive feat of integrating much of the last decade’s FPS innovation into the gleefully old-school Serious Sam formula without whole-sale ripping off the likes of Halo or Call of Duty. Croteam is clearly at the top of their game with this one and they’ve absolutely nailed the gameplay once again.īut this time it isn’t simply rock solid classic FPS gameplay like First and Second Encounter. Despite these issues, the small burning taste of Sam 3 that I’ve sampled is so compelling, so right, that I can tell the final game is going to be fantastic. There’s a lot of texture pop-in, missing items in the environment, and some of the pixel shading on the shattered buildings dotting the land need some serious love before they’re presentable in a final product. Perhaps it’s just the preview build I’ve been given, but the three levels in it are rather rough, there are several glitches and the whole affair feels very unfinished. So far, Serious Sam 3: BFE is definitely the latter. There is a big difference between a game that manages to hide its flaws through dazzling presentation, and a game that succeeds in hooking you despite its flaws.
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